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Game
Demo game for multiplayer
Everything in the game is created and done to be played up to 4 players simultaneously.
Early prototype
Since a premise of the game was to work with online multiplayer, firsts interactions of the game was a couple of cubes trying to synchronize actions between server and client.
All code created was using server authorothy and some techiques for lag prediction and syncronization on client (game) side. Also all the collisions should work on client and be valitaded on server, so it took a lot of time.
Art Style
After the backend of the game was settled between client and server, I wanted to work with Cel Shading as art direction for the game.
I always liked this art style, and wanted to see if I could work with it, also I think would match the game style.
So first I did some tests on renders until I found some custom renders that I had to modify to match what I wanted. This video is a tested I did.
Final Demo
After that, I created all the code for a working demo for a topdown RPG game working with multiplayer with server authorothy.
I had to create and code all the items, interface and enemies, and be sure everything worked between all clients.